In this article and following videos we will go over how to use 3D Objects in PIXERA.
The supported 3D File Formats are:
- .fbx
- .obj
- .gltf
3D Model Preparation
For importing external 3D models, it is necessary to follow some rules and keep some things in mind.
This video covers the following topics:
- How to import 3D models in Pixera
- Which formats are possible
- Unit system in Pixera
- How textures are handled in Pixera and why UV Maps are important
- How to manipulate 3D Objects in Pixera on FFD or Vertex basis
Tip
Make sure you have enough vertex points on surfaces, otherwise you will not be able to perform warping on those surfaces.
Good:

Bad:
Troubleshooting
Content not shown on some parts of custom 3D object
How to Import Files from Sketchup to PIXERA
This video covers the following topics:
- Unit system in Pixera and how to scale models
- How to rescale and reposition it in 3DS MAX
- How to texture surfaces in 3DS MAX
- Create UV Maps in 3DS Max
Importing Multiple 3D Objects in PIXERA
This video covers the following topics
- How to prepare 3D object export in 3DS MAX
- Why it's important to texturize surfaces and how it's interpreted in Pixera
- How to handle it in Pixera
Pixera 2.0.239 | 2. April 2025 | JB | CL