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UnrealControl Module

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Description

 

The “UnrealControl” module is designed to select an Unreal resource to then control the running and usage of the project's settings and actions. You can download the module here.

 

 


 

Usage and Procedure

 

The module contains a UI with a variety of buttons and drop-downs to select and control an Unreal resource for its use in PIXERA.

A first set of elements gives a dropdown of all resources with an Unreal world, after selecting on the user can now create the resource's nDisplay config, run the project, or kill the project.

The second dropdown and button allow the user to select a level to stream.

The third dropdown and button allow the user to select an event to run.

 


 

Data

 

Actions

 

Action/Folder Description
uninit() Un-initializes the module
Controls Folder
createNDisplayConfig() Creates nDisplay Config
runUnrealProject() Runs the Unreal Project
killUnrealProject() Kills the Unreal Project
loadLevel(string levelName) Streams the selected Level
triggerEvent(string eventTriggerName) Runs the selected Event
Internal Folder
getUnrealResources() Gets the Unreal Resource Names
setUnrealResourceName(string name) Sets the Unreal Resource Name Variable
getLevelNames() Gets the Unreal Sub-Level Names
setLevelName(string name) Sets the Unreal Level Name Variable
getEventTriggerNames() Gets the Unreal Event Names
setEventTriggerName(string name) Sets the Unreal Event Name Variable

 

PIXERA 2.0.65 | 24 July 2024 | CL

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