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Audio Input

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The following article refers to Audio for Live Inputs. For timecode-related audio input, please see this following articles:

 

Audio Input is available as part of PIXERA's Live Input Resources as of version 26.2. You can now select Audio Streams as part of the Live Input setup process and program these on the timeline in the same way you've already used live video inputs. A Live Input with audio captures input from an audio device and routes it to PIXERA's audio output in the same way audio files can be played back from a Layer on a Timeline. For more information on these concepts, please read the following articles:

Audio Stream Setup

Before using audio with the Live Input resource, you must first define the available audio streams. These can then be selected from, during the Live Input setup process.

Firstly, navigate to Settings, Audio, then unfurl the Audio Input section:

Clicking the Plus button will allow you to add your first Audio Input Stream. This will reveal all of the available setup options:

  1. Name for the Audio Input (will appear in the setup window for the Live Input resource).
  2. Active state - whether the audio is able to be used.
  3. Audio driver type
  4. Audio module/device (what's available here is determined by the Driver Type chosen).
  5. Sample Rate selection
  6. Set which channels of the input device are used
  7. Controls managing Audio Streams. From left to right: Add New, Remove, Move up in list, Move down in list.
  8. Channel name.
  9. Current volume setting (this is the readout for the volume fader, point 12)
  10. Mute channel
  11. Audio meter
  12. Channel Fader
  13. Pre/Post Fader - this sets how the audio is displayed on the meter (point 11). When this button says ‘Post Fader’, the meter displays the incoming level. When it says ‘Pre Fader’, the meter displays the input level after applying the adjustment from the fader (point 12).

When adding multiple input channels to an audio stream, they will be added sequentially to the Live Input resource. The channels and meters give an indicator of how they're organised. In this case, input channels 1 and 6, will become channels 1 and 2 of the Live Input Resource when added to the timeline.

You can create multiple Audio Streams with different configurations, which will be available as a new option available when setting up a live input resource.

Timeline Programming

Now your Audio Stream is set up, you are ready to use it in your project. Head to the Compositing Tab, Resources and add a Live Input. Click on the Live Input in the Resources Panel, in the Inspector select ‘Select Inputs’. Here you will now see any Audio Streams you've set up as well as your video input sources. You can even select a video source and an audio source for the same live input.

After closing this window, you can add your live input resource to your timelines. The layer the audio live input is on will define the output channels as with any other resource. For more information, please refer to Audio Playback.

Channel  Replication

The Audio Input feature also introduced Channel Replication into the options for resources with audio. Select a resource and you'll find it under Audio Settings in the Inspector

There is a checkbox for Channel Replication and a field called Target Channels. Above, you can see the default values. If, for example, you have a single channel (mono) Audio Stream set up, you can activate this checkbox and type in the channels you would like this audio to play out on. In the example above, a single channel Audio Stream will play out of output 1 of PIXERA's audio output device. Below, the settings will mean that audio is played out of outputs 1 and 2 (dual mono).


PIXERA 26.2 INTER 127 | 14th September 2026 | BC

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