Contact Us

CATEGORIES

Whoops…Nothing found

Try other keywords in your search

Changelog 25.1

 14 Minutes

 0 Likes

 6312 Views

 

 

Pixera 25.1 RC3
 14 May 25

 

Fixes 

* Fix: API: DirectAPI: do not send data for screen movements to render engine if mapped client is not connected.
* Fix: API: Pixera.Timelines.Layer.getVolume() returns the volume as determined by the current clip in the timeline when the volume parameter is not dominant.
* Fix: Assets: Fixe dissues with transfer of newly added file versions to multi user members
* Fix: Assets: Fixed distributing content twice sometimes
* Fix: Assets: If Mu manager does not have any clients, "Distribute on Use" still works on other emmebers when content is added to timeline.
* Fix: Assets: Newly added fileversions will be distributed to clients of receiving mu members
* Fix: Assets: Transcoding tasks will be deleted right away
* Fix: Content Ingestion: Content ingestion with license check for automatically triggered ingestion.
* Fix: Content Ingestion: Content ingestion with license check on folder level.
* Fix: Content Ingestion: If source for content ingestion is an image sequence the frame rate of the resource is explicitly used.
* Fix: Control: Ads (Beckhoff) isOpen, nil error and notification handle fixed
* Fix: Control: Copy/paste in Control view that includes timeline allows copy of timeline content.
* Fix: Control: Fire-and-forget performance optimization no longer prevents call refs from being executed (fixes dynamic rebuild delegations as used in CueAppliedActions module).
* Fix: Control: Modules from older projects are initialized with the current page to avoid having them be shown on all pages.
* Fix: Control: Tcp Connection fixed auto reconnect loop
* Fix: Cue List: Fix ghosting and jumping issues in detached Cue List
* Fix: Cue List: Fix transport controls compatibility with fade time
* Fix: Cue List: Fix wrong selected cue after vertical scrolling
* Fix: Cue List: Possible crash in cue list updates fixed.
* Fix: Cue List: Truncate cue name when it is too long
* Fix: DMX: Changing resolution causes auto patch if enabled, preventing adress conflicts
* Fix: DMX: Control effect media paramter via dmx.
* Fix: DMX: Default of layer transport is now 255, which should not affect the currently selected transport mode.
* Fix: DMX: Fixed GDTF default value calculation
* Fix: DMX: Fixed missing entries in Transport param when loading with an older project.
* Fix: DMX: Fixed not being able to patch pdtf params that are not inside a folder.
* Fix: DMX: Fixed not patching "FX Interpolation Time" when using autopatch from within the inspector.
* Fix: DMX: GDTF added snap for Timeline TC Offset Values
* Fix: DMX: GDTF Play Modes -> Cleaned up channel sets, attributes and values
* Fix: DMX: Timeline params will be repatched when resolution change causes conflict.
* Fix: DMX: Timeline SMPTE Offsets set by DMX had been ignored
* Fix: DMX: Universe/Sub-Net/Net of Llayer will no longer be reset
* Fix: DMX: When "Transport" is closed in the patching window, it's sub params will still be patched when using multi selection
* Fix: DMX: When selecting params in unpatched layer and pressing "Auto Patch", only the selected params will be patched isntead of everything.
* Fix: Effects: Common variables relating to pi qualified in shaders included in installer.
* Fix: Effects: Layer mapping effects fixed.
* Fix: GUI: Dialog warning of not writable settings will only come up once
* Fix: GUI: Possible crash after undo/redo fixed.
* Fix: GUI: Possible crash on project change due to wrong OpenGL resource destruction fixed.
* Fix: GUI: Progress Bar Dialog was not centered on app window if the system has different resolutions and screen scaling factors.
* Fix: GUI: Sequence and cue grid are loaded after project load.
* FIX: GUI: Showing only on entry for local service in distribution target list when using hybrid mode.
* Fix: Layout: Reset only components from the current app mode.
* Fix: Library: Fix library resizerbar snapping to edge
* Fix: Library: Split view in resource library correctly loaded when matrix view is left.
* Fix: Live System: Custom Asset Root path will be correctly set on local system now.
* Fix: Live Systems: "Reset Structure To Current Hardware" renamed to "Remove Dry Elements".
* Fix: Mapping: Color correction in mapping inspector is now usable. Before changes could only be made in screen inspector.
* Fix: Mapping: Crash when clicking into empty marker calibration preview window fixed.
* Fix: Mapping: Mapping destination feed stayed grey after selection change. Fixed.
* Fix: Mappings: Target size calculation corrected which led to inaccurate Art-Net output in some cases.
* Fix: Marker Calibration: Different aspect ratio between projector and output handled.
* Fix: Marker Calibration: Value update in marker table corrected.
* Fix: Multi User: Added missing replies, causing log entries stating time out from "DistributeResourcesSideB"
* Fix: Multi User: Preventing application freeze when pushing settings immediately after pushing project
* Fix: Multi User: Standard effects will no longer be distributed after project push.
* Fix: Multi-User: Content mapping is not distributed twice after multi user import.
* Fix: Multi-User: Custom screen distribution fixed if custom asset root is used.
* Fix: Multi-User: Director again sees clients that are already under the control of a different director.
* Fix: Multi-User: Do not distribute content mapping updates if incremental updates are disabled.
* Fix: Multi-User: Local video stream update after multi user distribution corrected.
* Fix: Multi-User: Multi User: Spontaneous Click on Timeline Time Bar Is Not Distributed to 2nd Director. Fixed.
* Fix: Multi-User: Multi User: Timeline Playback Updates from Control Are Not Distributed. Fixed.
* Fix: Multi-User: Possible threading problems with content mapping updates corrected.
* Fix: Multi-User: Reload and replace of custom screen objects distributed via MU.
* Fix: Multi-User: Timeline: single parameter and folder mute state is distributed via incremental update.
* Fix: NDI Preview: NDI preview outputs associated more reliably with multi-user systems.
* Fix: Preview Edit: Time and mode information not sent to API or Control for preview edit (or fade) transport.
* Fix: Resource: File distribution for color lut resource fixed.
* Fix: Resource: File name extraction fixed.
* Fix: Resources: Image sequence created from watch folder mechanism is initialized with fps from initial values.
* Fix: Resources: Watch folder: file versions are explicitly removed from resource if file in watched folder is deleted.
* Fix: Resources: When using "Custom Asset Root" no longer will duplicate assets be created after Multi User push.
* Fix: Screens: Custom screen object path in bundled project fixed.
* Fix: Screens: LUTs with \r\n line ending can be loaded for screen color correction.
* Fix: Screens: Possible crash with custom screen objects fixed.
* Fix: Studio Camera: Studio camera updates eye point of camera for all screen perspectives (not only first one).
* Fix: Test Patterns: Problems with placeholder not being replaced by final test pattern fixed.
* Fix: Timeline: Copy Key Structure Is Not Working when Effect Structure of Layers Is Different. Fixed.
* Fix: Timeline: Create Clips with Opacity Fade In and Fade Out Does Not Take Dominant Value Into Acount for Fade Out. Fixed.
* Fix: Timeline: Cue Apply on Leave: Network Command Is Not Applied If No Timeline Is Triggered on Leave. Fixed.
* Fix: Timeline: Dominant Transport: Negative Speed Does Not Work as Expected. Fixed.
* Fix: Timeline: If use non-integral time is enabled speed of clips with pure audio is increased to ensure normal playback speed. Clips with audio are shortened in this case.
* Fix: Timeline: Keyframes: Ghost Does Not Update When Time of Keyframe Is Changed via Inspector. Fixed.
* Fix: Timeline: Keyframes: When Multiple Keyframes Are Selected on Different Curves, Dragging Does Not Work Reliable. Fixed.
* Fix: Timeline: Layers visibility corrected when screen is assigned to screen group.
* Fix: Timeline: Notch replace restores existing events in the correct parameters.
* Fix: Timeline: Possible crash due to very long timelines and clips fixed.
* Fix: Timeline: SMPTE In: Applying (Useless) Fade to Time Caused Second Nowpointer to Appear
* Fix: Timeline: Trigger Cue: Play Cue with Finite Wait Duration Triggering Stopped Timeline Failes. Fixed.
* Fix: UI Layout: Resolve issue preventing detached panes from closing
* Fix: Usages: Global scroll bar added to transfer matrix dialog.
* Fix: Vioso: Only clear loaded vioso calibration if new warp files were distributed. 
* Fix: Workspace: Preview camera hide state is now saved.
* Fix: Workspace: When switching screens while editing screen feeds the selection is cleared to avoid unnoticed multi selection.
 

Brushes


* Brush: API: Api function deleteUnusedFilesFromCache() added.
* Brush: Dry Clients: Delete old live system templates in ProgramData folder.
* Brush: Dry Clients: Live system templates updated
* Brush: Effects: Effects updated with textureSize function. Rotation effects use this function to determine aspect ratio.
* Brush: Effects: Layer mapping effects added.
* Brush: GUI: Dialog is shown if project is opened which was last saved in 2.0 or older.
* Brush: GUI: Icons for render on top at play and preview solo mode also for narrow layout of timeline library.
* Brush: GUI: Move to Top at Play renamed to "Render to Top at Play" to clarify that the shifted render order is only temporary.
* Brush: Hardware Acceleration: Hardware acceleration disabled (can be reenabled with tweak "allowHardwareAcceleration").
* Brush: Help: Keyboard shortcut list: link to html offline documentation instead of pdf document.
* Brush: Live Systems: Live system templates updated.
* Brush: Output SDI: New interface/standard definitions and filters for drop down menues
* Brush: Projectors: Aspect ratio settable.
* Brush: Resource: Color lut resource and lut effect added.
* Brush: Resource: Color lut resource can be added to projects created in previous versions without lut resource.
* Brush: Resources: Multi resource: entries can be moved up/down. Layout can be applied.
* Brush: Resources: Resource Library: Multiselection for Notch Block Files in Open File Dialoge Is Missing. Fixed.
* Brush: Resources: Watch folder can auto detect image sequences.
* Brush: Screens: Generic dome object projection direction from inside by default.
* Brush: Timeline: Dominant Transport: When Once Set Dominant and Afterwards Reset, the Playback Buttons Are Not Grayed Out Anymore. Brushed.
* Brush: Timeline: Keyframes: Selecting Ghost via Click Does Not Select All Keyframes That Are Represented by It. Brushed.
* Brush: Timeline: Preload permanently mechanism always enabled by default for layer reference resources (can be disabled in settings).
* Brush: Timeline: RX Extension (Notch, TD, ...). Do Not Sort Exposed Parameters Alphabetically by Default. Tweak Can Be Used.
* Brush: Vioso: Vioso version in installer updated to 6.3.1.10716.
* Brush: Workspace: Preview camera's near clipping plane set to 0.1 again.

 

Pixera 25.1 INTER 40
 26 Mar 25

 

Fixes 

* Fix: GUI: Adress of child and unpatched params (e.g. "Speed" is a child of "Transport") can no longer be set
* Fix: DMX: "Transport" child params will be correctly patched using "Auto Patch". Footprint display is fixed as well.
* Fix: Timeline: Bezier Handles: Selection Almost Not Possible. Fixed.
* Fix: Timeline: Keyframes: New Keyframe Between Beziers and Subsequent Remove Deletes Beziers. Fixed.
* Fix: Assets: Fixed not being able to close application due to stuck tasks
* Fix: I/O Routing: Fixed stuck lines from disconnecting Display/Projector/Live Input Resource Nodes
* Fix: Timeline: Fade To Cue Not Working in MU/2nd Manager. Fixed.
* Fix: Timeline: Multiuser: Apply Cue via Keyboard Shortcut Not Distributed. Fixed.
* Fix: Resource: Watch folder problems solved when folder on NAS is observed and file is copied with MacOS or Linux.
* Fix: Engine: NotchLC videos always playing with sRGB transfer characteristics. Fixed.
* Fix: Engine: NDI Preview Stream activates compositor sync despite synchronized SDI/SMPTE output. Fixed.
* Fix: Engine: Allocating too many textures when Deltacast stream is activated before engine startup finished. Fixed.
* Fix: Engine: One texture is leaked in the Pixera process whenever a Screen is deleted. Fixed.
* Fix: Control: Control shutdown no longer prevents Director from correctly closing engines on clients.
* Fix: Resource: Multi resource: update problems fixed when resource is changed viaa API.
* Fix: Mapping: Selection problem with LED mapping destination feed fixed.
* Fix: Assets: Fixed issues with distribution image sequences that either have multiple versions or are located in a folder with the same name as the individual frames
* Fix: Timeline: Keyframes: Double Click Creates Keyframe at Same Time. Fixed.
* Fix: Timeline: Dominant Values: No Output When Resource Is Assigned to New Layer When First Set Values for Scale X and Y. Fixed.
* Fix: DMX: Screen and ScreenGroup DMX Id lost when the same project is opened again. Fixed.
* Fix: Resource: Resource duration in H:M:S:F format may show too high frame number for resources with non-integral fps. Fixed.
* Fix: DMX: Exported GMA2 Fixtures always start at index 1 again
* Fix: DMX: Resolution of "Home Screen" persists opening and closing patch dialog.
* Fix: DMX: Changing resolution causes auto patch if enabled, preventing adress conflicts
* Fix: DMX: Fixed wrongly setting snap=true for multiple channels in GDTF export.
* Fix: Multi User: Distribution of timeline playback updates triggered via API in the context of multi-user now respects "controlSyncMultiuser" tweak.
* Fix: Timeline: Loop Inpoint/Outpoint: No Restart of Video When Running Nowpointer Is Set from Within a Clip Very Close to the Front of the Clip (Reset Before Inner Loop Started). Fixed.
* Fix: Multi User: Fixed cause for endless "Pending steps timed out." messages
* Fix: Live Systems: Avoid presence being connected to two directors when both directors try to start the same client at the same time.
* Fix: Cue List: Multi User: Cue List Trigger not Distributed. Fixed.
* Fix: Screens: Layer Mapping Effects: on some setups a seam is visible between adjacent screens. Fixed.
* Fix: Cue List: Cue list does not open empty anymore.
* Fix: Output: 16Bit float backbuffer settings on output are note applied on restart of PIXERA. Fixed.
* Fix: Timeline: Clip of resource with 59.94 fps placed in 60 fps timeline ("use non integral frame rate" disabled) is 1 frame too short Fixed.
* Fix: Mapping: In some cases preview camera was visible when editing screen feeds. Fixed.
* Fix: Resource: Watch folder does not delete resource if folder is deleted. Fixed.
* Fix: Resource: Watch folder does not allow switching of file versions. Fixed.
* Fix: Control: Avoid incomplete re-registration of modules in Control when unload followed quickly by load (e.g. at project push).
* Fix: Multi-User: Control node pages are now transferred along with the modules when modules are pushed or pulled via multi-user.
* Fix: Control: Control log no longer scrolls to beyond current entries after receiving more than 1000 entries.
* Fix: Dry Clients: Already default-conforming names are retained when live system first appears.
* Fix: Mapping: Mapping: Feed rect alignment wrong if other projector sees screens but its mapping is deactivated. Fixed.
* Fix: Vioso: Vioso version check in installer corrected.
* Fix: CITP: Crash fixed when no thumbnail is available.
* Fix: CITP: CITP default adapter selection fixed. 
* Fix: Mapping: In some cases a wrong projector was shown in warpring window if the projector was moved. Fixed.
* Fix: Settings: Resource Distribution Settings: auto distribution rule "None" not selectable in combo box. Fixed.
* Fix: Mapping: sACN output target host address can not be reset if set to 255.255.255.255. Fixed.
* Fix: GUI: In some situations when switching from multi selection to single selection a wrong object is shown in inspector.Fixed.
* Fix: Timeline: Timeline Move to Top at Play: Timeline not triggered by cue. Fixed.
 

 

Brushes


* Brush: API: Pixera.Screens.StudioCamera.moveToTop() added to API.
* Brush: GUI: Added "sACN" mode for displaying universes according to sACN standard
* Brush: Workspace: Timecode monitor displays time in red when device input is paused with API function “setPauseSmpteInput”
* Brush: Timeline: Keyframes: Value of Created Keyframe (Via Shortcut ‘n’) Is Set to Curve Value Instead of Default Value.
* Brush: Screens: Performance improvements when screen as stage prop element is moved with data layer.
* Brush: Cue List: Synchronize cues selection in cue list and sequence
* Brush: Timeline: Shortcut 'U' for "Cut Selected Clips on Nowpointer".
* Brush: Control: DirectNetworkOSC module prepends underscore to path parts that begin with numbers to ensure Lua conformance.
* Brush: Cue List: Remove Cues from Countdown When They Are Excluded from Cue List. Fixed.
* Brush: Inspector: Properties/UI subtab removed.
* Brush: API: Batch creation of clips via Pixera.Timelines.Timeline.createClipsFromJsonString().
* Brush: CITP: Fixed swapped Parameters for Resource_ID and Folder_ID in exported GrandMA2 fixture file
* Brush: API: Add automatic distribution rule of resource distribution settings to API.
* Brush: Engine: On Screen Statistics ("Ctrl+9" / Sync Bars) toggled for full screen outputs also toggle preview.

 


 Pixera 25.1 INTER 14
 11 Feb 25

 

Fixes 

* Backup: Output activation at usage transfer takes matrix into account.
* Backup: Matrix always taken into account on usage transfer (including from presets), settings reordered, trigger backup button added.

* DMX: Fixed wrong serializing of DMX info for interpolation time params.
* DMX: Fixed wrong calculation of scale all axis parameter.
* DMX: Fixed not checking for redundant resource assignment reset which caused constant updates and led to wrong blending.
* DMX: Fixed missing activation groups entries, led to crash in GMA3.
* DMX: Fixed auto patch problems.
* DMX: Non-integer frames corrected when creating cues and in remaining.
* DMX: Fixed auto patch problems.
* DMX: Fixed wrong calculation of scale all axis parameter.
* DMX: Fixed not checking cue selection redundancy, causing unintended looping when triggering "play" cue via DMX
* DMX: Fixed not checking for redundant playmode causing override of playmode set by cue.

* Timeline: Trigger cues: fade duration of timeline to trigger on current time has no effect. Fixed.
* Timeline: SMPTE. Relative changes of Hot Region TC Time resulted in wrong times. Fixed.
* Timeline: Keyframes. For clips with small layer height it was impossible to resize via end of clip dragging. Fixed.
* Timeline: Timeline: Newly created layer from dropped resource in workspace is inited correctly regarding home screen and screen groups.
* Timeline: Dynamic render order change: Reset render order if property is disabled for timeline which is currently rendered on top.
* Timeline: Timeline Export. Colour resources were invisible in exported file. Fixed.
* Timeline: Wrong check which generated misleading log messages removed.
* Timeline: Keyframes. Add to selection via Strg + MouseClick did not work for keyframes that are very close to each other. Fixed.
* Timeline: Cues. Selection via marquee was shifted by incorrect offset when timeline structure was vertically scrolled. Fixed.
* Timeline: Dominant Resource: After resource change (non-audio to audio video), the new one does not restart, even with activated dev feature "Dominant Resource Change Resets Time". Old fix in 2.1.135 was not complete. Fixed.
* Timeline: Dominant Values. Playback change or nowpointer repositioning canceled delayed change. Fixed.
* Timeline: Dominant Values. Delayed value changes started from 0 instead of current curve defined value when entering dominant state. Fixed.
* Timeline: Dominant Values of Effect Parameters: When repositioning Nowpointer out of clips and back in, the dominant value is not applied anymore. Fixed.
* Timeline: Dominant Resource: After resource change, the new one does not restart. Fixed.
* Timeline: Dominant Values. When repositioning Nowpointer out of clips and back in, the dominant value is not applied anymore. Fixed.
* Timeline: Trigger cues: triggering playing timeline to pause at its current time leads to correct output but nowpointer still moves. Fixed.
* Timeline: Timeline: Clip right-click menu: unified naming.
* Timeline: Timeline Export. Color resources were invisible in exported file. Fixed.
* Timeline: Timeline: Newly created layer from dropped resource in workspace is inited correctly regarding home screen and screen groups.
* Timeline: Move to top at play with changeable delay to avoid flashing if newly started timeline is not preloaded.
* Timeline: Trigger Cues: Triggering Playing Timeline to pause at its current time leads to correct output but Nowpointer still moves.
* Timeline: Trigger Cues: Setting Cue, that triggers playing timeline to pause at current Time, to ignore failes.
* Timeline: Dominant Values. When only X or Y scale is set via preview, output vanishes after execution of jump cue.

* Effects: Effects which are added between 2.0.66 and 2.0.139 are not found when project is opened in version 2.0.202 or newer.
* Resources: Initial value for auto update of file versions is not overridden by folder anymore.
* Workspace: Not all preview cameras can be deleted.
* Screengroup: Screen group color is used for perspectives in inner compositing again. Outer compositing does not offer
* Assets: Fixed not creating all assets for file versions leading to problems.
* Services: Fixed accidental deletion of void storage and mismatch with utility storage, causing multiple assets and wrong transfer behaviour.
* GUI: Fixed showing "Pending" for local cahce asstes that should not be distributed
* GUI: Resizing problem in timeline library fixed.
* Services: Fixed setting incomplete cahe path, causing mismatch in path after restart between utility and local live system
* Live Systems: Fixed possible id mismatch of storages after application restart, causing "Default Cache Drive" to be empty

 

Brushes


* API: Added API method blockAllUiTimelineUpdates(.).
* API: Added set/getColor for cues.
* API: Added function getCuesSelected.
* API: Create commands are distributed via multi user.
* API: Direct API: Rotation parameter values can be set in degrees.
* API: Jump to position of object in Unreal scene. Yaw rotation of object is also adopted.

* Assets: Fixed wrong identification if resource is from custom asset root in file versioning.
* Assets: If distribution conflict exists between "Distribute on Import" and "Needed Services" files originating from NAS will be locally cached. A warning will be shown too if this conflict exists.

* Backup: Matrix always taken into account on usage transfer (including from presets), settings reordered, trigger backup button added.
* Backup: Output activation at usage transfer takes matrix into account.
* Backup: Transfer configuration dialog is modal.
* Backup: Explanation shown to user when transfer can not be configured. "Configure Transfer" button moved to bottom of backup settings.

* Control: Page removal provides the options to keep the modules in the project tree, move them to another page or remove them along with the page.
* Control: Set connection state on startup to offline.
* Control: Refresh of list in property builder fixed.

* DMX: Mapped values for DMX can be flipped.
* DMX: Params for interpolation of opacity, volume, transformation and fx params per layer.
* DMX: Fixed not checking for redundant resource assignment reset which caused constant updates and led to wrong blending.
* DMX: Fixed wrong calculation of scale all axis parameter.
* DMX: Fixed auto patch problems.
* DMX: Brushed DMX Patch window: Auto Patch can be turned off, auto patch will be triggered by patching/unpatching param, trigger autopatch from context menu, option for export of only selected layers.
* DMX: Fixed missing activation groups entries, led to crash in GMA3.
* DMX: Non-integer frames corrected when creating cues and in remaining.
* DMX: Fixed wrong serializing of DMX info for interpolation time params.

* Deltacast Input: Local clock can be set to drop frame in UI.
* Deltacast Input: Update to 6.26 SDK

* Engine: Explicitly make preview stream unsynchronized to allow engine to sync to windows compositor if not fullscreen outputs are active.
* Engine: Command line arguments are written to log.
* Engine: Unreal update interval can be set.
* Engine: Text rendering interprets tab character as four spaces.
* Engine: Possible full screen activation problems fixed (problems first appeared in 2.1.95).
* Engine: Dominant value interpolate from current value.

* GUI: Notification cells can be clicked to show full description in pop up window.
* GUI: Auto Transformation dialog: Label values can be changed by drag. Update speed improved.
* GUI: Renamed "Custom Content Root" to "Custom Asset Root".
* GUI: Fixed a crash which happened when entering non digit value into DMX patch window.
* GUI: Preview camera's near clipping plane set to 1.0 to reduce possible z-fighting.
* GUI: Fixed crash when show/hide timeline button in Control UI.
* GUI: On start up empty project can be enforced by command line parameter ("-emptyProject").
* GUI: Folder and Asset inspector with collapsible components.

* Live Input: Live inputs with audio reliably initialized again.
* Live Input: Input stream shows active state in tree node.
* Live Input: Deinterlacer settings for Decklink inputs.

* Mapping: Marker Calibration: Color and size of markers on output can be changed. Visibility of selected marker improved. 2d and 3d position of marker can be edited in the Inspector.
* Mapping: Marker calibration available for 2d objects consisting of points only.

* Multi User: Fixed issues with the combination of custom asset root, file version, and Multi User by always distributing all versions of a file to Multi User clients.
* Multi User: Tweak to enable incremental update mode change via button in top bar.
* Multi User: Mapping properties were not distributed with incremental updates in certain situations. Fixed.
* Multi User: Mesh resource assignment to a layer is distributed correctly with incremental updates.
* Multi User: Fixed renaming folders upon import.

* Notch: Internal time parameter for multi layer Notch compositing layer fixed. Broken in 2.1 due to work on timeline parameters for render engine extensions.

* Resources: Folder for models now offers multi user and distribution controls in inspector.
* Resources: Watch folder: Delete file handled.
* Resources: Watch folder option in resource library added.
* Resources: Resource encryption no longer hidden behind dev feature.
* Resources: Resource versioning changes are applied to multi selection.
* Resources: Fixed audio extraction for files in custom asset root.
* Resources: Revealed resource ensures library visibility.
* Resources: Fixed video resource that was replaced by image sequence not having any assets anymore.
* Resources: More strict file accessibility check for watch folder import.
* Resources: Resources can be transcoded from within context menu and will be added as new version if there is no filetype mismatch.

* Timeline: Dominant Values. Playback change or nowpointer repositioning cancelled delayed change. Fixed.
* Timeline: Dominant Values. Delayed value changes started from 0 instead of current curve defined value when entering dominant state. Fixed.
* Timeline: Dominant Resource: After resource change (non-audio to audio video), the new one does not restart, even with activated dev feature "Dominant Resource Change Resets Time". Old fix in 2.1.135 was not complete. Fixed.
* Timeline: Dominant Resource: After resource change, the new one does not restart. Fixed.
* Timeline: Timeline: Clip right-click menu: unified naming.
* Timeline: Timeline: Newly created layer from dropped resource in workspace is invited correctly regarding home screen and screen groups.
* Timeline: Timeline: Keyframes. For clips with small layer height it was impossible to resize via end of clip dragging. Fixed.
* Timeline: Timeline Export. Colour resources were invisible in exported file. Fixed.
* Timeline: Dynamic render order change: Reset render order if property is disabled for timeline which is currently rendered on top.
* Timeline: Dynamic render order change: Timeline triggered by cue is moved to top.
* Timeline: Dynamic render order change: Reset render order if property is disabled for timeline which is currently rendered on top.
* Timeline: SMPTE. Relative changes of Hot Region TC Time resulted in wrong times. Fixed.
* Timeline: Trigger cues: fade duration of timeline to trigger on current time has no effect. Fixed.
* Timeline: Trigger cues: triggering playing timeline to pause at its current time leads to correct output but nowpointer still moves. Fixed.
* Timeline: Wrong check which generated misleading log messages removed.
* Timeline: Move to top at play: Visualize current state in timeline library.

* Unreal: Process of packaged Unreal Engine project can be stopped.
* Unreal: Jump to position of object in Unreal scene. Yaw rotation of object is also adopted.
* Unreal: Unreal layer fixed. Broken in 2.1 due to work on timeline parameters for render engine extensions.

* Service: Freeze displays button visualizes current state.
* Service: Identify outputs: outputs which were activated for identification are deactivated again when identification is disabled.
* Studio Camera: OCIO can be loaded for studio camera mappings.

* Screens: Bulk replace for 3d objects.
* Screens: Change "Selective Target Rendering" to "Texture per Screen" if VIOSO or MPCDI 2D calibration is loaded.

 



 

 

 

 




 



 

Was this article helpful?