Color Resources can be added in the Compositing Tab:
Parameters
After selecting the resource in the Resource Tab, different Parameters can be changed in the Inspector:
Name
The name of the Color Resource. If not changed manually, will display the name of the preset color selected, or the R/G/B/A Parameters manually entered. Once manually entering into the field, the Resource will forever need to have its name manually set. Gradient also affects this name.
Color
Clicking this color field will allow you to select a color from a list of named options. This will automatically set the R/G/B/A Parameters to what creates the color, as well as change the Name Parameter as mentioned. A Custom Color can also be selected which allows the use of a Color Picker too.
R/G/B/A
The Parameters making up the color range from 0 - 1, 0 being empty and 1 being full. Any value between can be set to create specific colors.
Clamp to [0..1]
R/G/B/A are all clamped by default between the values 0 and 1. By unchecking this option, the Parameters can be set above 1 or below 0 allowing easier visual when using Control to change values for testing.
Gradient
Color Resources can be made to generate a Gradient from one color to the other if the above settings are made active and set.
- Active: Turns on the Gradient to be used.
- R/G/B/A: Changes the Gradient's color manually, will also add its value to the Color Resource's name.
- Angle: What angle the line between the two colors is placed, by default is set to 0 for no angle, so straight up and down.
- Position Main %: How much percentage of the texture the first color will be fully used. This percentage will be used in the name.
- Position Second %: How much percentage of the texture the second color will be fully used. This percentage will be used in the name.
-
Color: This is the color field for the gradient/second color, works the same as the first Color and affects the Color Resource's name.
Resolution
What Width and Height in pixels this resource should be treated as.
Warning
Color Resources are created using GLSL Shader programming. This means they have a default resolution of 1:1. The Resolution Parameter on the Resource then does not change the actual Resource's, always 1:1, and instead is used by the GUI to decide how it will be mapped based on the Layer's Scale Unit Mode it is being used on.
This is important because Color Resources cannot be used with Effects that reference the current content's Resolution, as it will use 1:1 instead of what is set in the Inspector. This is a current hard limitation based on how Shaders work, so if wanting to use an Effect with the visuals this resource creates, you will either need to use a Layer Reference Resource, or create a rendered video/image of the rendering.
Common Uses
Text Resources
You can use Color Resources with Text Resources to quickly create text to be rendered without needing a plain color image/video.
To do so, place the Color Resource on the Layer inside a Clip, and attach the Text Resource to the Layer. Text that has been input should now appear in that color.

More on the text workflow in the article Text Resource.
Lightcards
Color Resources are commonly used as Lightcards for Virtual Production setups. These will highlight certain areas of the stage, such as the actor, with a specific color and at a specific brightness.
Pixera 25.1 R 4 | 20 August 2025 | C.L.