Inner Loop is a new feature to 25.2 that allows users to program a clip to have a specific section of the clip (set by Free Loop Inpoint and Free Loop Outpoint) repeat, while still having unique sections before and/or after the clip.
Activating Inner Loop-Timeline Based
When using this feature on the timeline it is important to note that clips with Inner loop should not be used with other clips that are meant to be locked to time. This is because when the Nowpointer is running, a looping clip needs to be long enough to remain visible even after the outro is triggered (via a pause cue, explained below). After the Pause Cue, the clip needs to have its duration be at least loop duration + outro duration to ensure the outro animation plays fully. This can cause issues when running into clips that must be locked to time.
In order to activate the Inner Loop feature, you first must set your clip play mode to: Free Loop
For more info on Play Modes please see: Play Modes
From there you can set your Loop points under the Clip Timing Properties in the Inspector:

Inpoint: When the nowpointer enters the clip, this will be the starting time of the resource that is playing
Free Loop Inpoint: The “Inner Loop” in point, where the resource will loop back to once it hits the Free Loop Outpoint
Free Loop Outpoint: The “Inner Loop” out point, where the resource will loop back to the Free Loop Inpoint
Outpoint: Where the resource will end once you “exit” the inner loop
Clip Size
Make sure that your clip is long enough to accommodate the outro, otherwise your clip may end before the end of the resource playing.
Exiting the inner loop-Timeline Based
To exit the Inner loop on the Timeline you can use a Pause cue that has “Trigger Inner Loop Outro on Leave” checked


Workflow Recommendation
Say we have an event with a fixed sequence of clips, and each clip has an intro/loop/outro. Here we would recommend keeping the looping clips short and always adding two Pause Cues:
– One in the middle of the clip to exit the loop (using “Trigger Inner Loop Outro on Leave”
– Another on the last frame, directly before the next clip
Directly after the clip comes the next clip. When the loop is exited, the Nowpointer automatically runs into the second Pause Cue. The resource then has as much time as needed to fully finish, and the operator can start the next clip once the outro animation is completed.


PIXERA 25.2 | 14. August 2025 | MB
